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Fix Minecraft “Can't Keep Up” / Low TPS
MinecraftPerformance
What the message means
Console lines like “Can't keep up! Is the server overloaded?” mean the server is missing tick deadlines. That is server-side debt (entities, chunks, redstone, plugins), not a friend’s home Wi-Fi. On GlassHosting, start with graphs and recent changes before you resize the plan.
Triage order
- Open resource graphs on panel.glasshosting.com for the lag window (CPU pegged? RAM thrashing?).
- Scroll the console for error loops or a plugin repeatedly failing.
- Temporarily lower
view-distance/ simulation distance inserver.properties(backup first). - Inspect heavy farms, hoppers, and entity piles near where players congregate.
- Remove or disable the most recent jars one at a time.
- If the community is honestly larger than the plan, upgrade, after the above, not instead of it.
What usually helps
- Paper over Vanilla for busy SMPs (see Paper vs Spigot).
- Fewer always-loaded chunk machines; schedule mega-farms off-peak.
- Honest RAM for modpacks: starving heap looks like TPS death.
Verify / done
- During a play window, TPS stays near 20 or the console stops spamming keep-up warnings.
- You can point to the change that helped (distance, farm, plugin, or plan).
- A named backup exists before the next experiment.
Related: RAM guide, backups. KB: TPS and performance guides.
Stabilize your SMP
Measure on the panel first, then tune or resize with evidence.